22.10.2019

Saints Row 2 Homies

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  1. Saints Row 2 Homies Numbers
  2. Saints Row 2 Homies Numbers

Has anyone else had this problem? I've finished the game, and while I don't necessarily need homies to back me up since I'm invincible and have unlimited ammo, it kinda sucks not being able to call Pierce, Shaundi, Viola, Burt Reynolds, and some others because they are literally always 'Busy'. 2) Load another homie vehicule and blow it up. Do it for every vehicules. It should fix it. 3) There's another way with xvi32 you could hack the save file to fix it but it's not recommended for anyone who don't know how to handle HEX files and could damage your save file. Well there's no defined time for a homies to respawn.

Saints Row 2 Homies Numbers

Saints Row is a series of games. In the tradition of, you assume the role of a career criminal and proceed to commit countless acts of murder, grand theft auto, reckless driving, vandalism, arson, assault, insurance fraud, theft, possessing restricted firearms, treason, and yes, even.

Described as the antithesis to the increasingly realistic and story-driven Grand Theft Auto games, Saints Row doesn't want you to think about the realities of life in a modern street gang — it wants you to.Games in the series so far:. (2006, -exclusive, later ported to ). (2008; X360, later ported to PC and XONE). (2011; X360, PS3, PC, later ported to XONE and ).

(2013; X360, PS3, PC, later ported to XONE and ). Examples across the series:.: An odd case, as each game tracks your completion, but not all content counts toward your percentage. As a general rule, missions, strongholds, activities, and collectibles count toward 100% completion, but diversions, challenges, assassinations, vehicle thefts, stunt jumps, barnstorming, and property ownership do not.: Lin in the first game has her moments, and if your character in SR2 is female, then especially her. In SR3, Shaundi becomes one. In SR4, Kinzie becomes one in the simulation and Asha is one all the time.: Your character and even your gang can be made morbidly obese and still move like gymnasts and run a mile, if you so choose.: The franchise has always approached things with tongue firmly in cheek, but by the third game, things have gone far enough toward Silliness on the that it's effectively a parody of in general.

Saints Row IV could accurately be called the! Of video games, with almost too many references, obvious and subtle, to list here.: A couple are shoutouts, the others are clearly certain weapons with a different name.: A few stand out. Shogo Akuji comes across as one. Once his father arrives from Japan, his arrogant attitude feels like a complete facade to cover up his internal misery. After all, his father states outright, to Shogo's face, seemingly whenever possible, that he is actively and constantly ashamed of Shogo's very existence as a member of his family. Considering that his presumed death at the hands of Gat only comes when he confronts Gat and the Boss in a fit of rage after his mourns not just the loss of his surrogate son (Shogo's second-in-command Junichi), but also the fact that all he's left with is Shogo.

He says this. To Shogo's face. Left at a, Shogo tries to kill the heads of the Saints, thinking them the cause of all his problems. A bit of an for this category, but Maero can qualify as well.

He tells Vogel that his reasons for wanting the Saints wiped out isn't because they're stealing from him, encroaching on his territory, etc, but because, '.they killed my girlfriend and crippled my best friend.' This is after the Boss initiated the entire conflict by scarring Maero's face with toxic waste after Maero gave him a partnership offer he didn't like.: The plot of Saints Row IV centers around one.: The DLC campaign Enter the Dominatrix is framed with the Saints discussing and commenting on the cancelled project like a DVD extra, often joking about how crazy it is even by SRIV standards.:. Dabbled with in the first game with the death of Lin and when Playa is apparently killed in the final mission.

Saints Row 2 Homies Numbers

Brought out in full force in the second. Sometimes by your hand, regarding Julius. The Third smacks you in the face with this trope, courtesy of losing Johnny Gat halfway through the second mission. Averted as of Saints Row IV, where it's revealed that Johnny survived.

The Third keeps it coming afterwards in the final mission: if you choose to chase after Killbane instead of going after Shaundi and Viola on the statue, it will blow up and so will they. Along with Mayor Burt Reynolds (who you'll find out is there with them if you choose to save them). Saints Row IV takes the cake with this one as Oleg from The Third dies.

Along with everyone else on the planet when Zinyak destroys Earth for The Boss' insolence.: In every game of the franchise, the number 31 is used prominently.: The Pyramid is referenced multiple times during Saints Row 2. You and Gat break into and destroy it during one of SR2's final missions. It can be heard during radio advertisements, and often mumbled about by the bums and homeless people in their mad ranting. ' is said in all games in the series, in the first by Julius, and in all the rest by the player character.: Throughout the series, Friendly Fire has been the go-to place for weaponry and ammunition. They're also a less-scrupulous version of the Gun Shop Owner variant of this trope; proudly forgoing background checks or waiting periods, selling automatic weaponry and explosive ordnance, and knowingly doing business with criminals.: There's a rather big change between the 2 and The Third designs.: 'Saints Row' is the name of a district in Stilwater. Naturally, there is no such location in Steelport.:. Some gang-bosses turn out to be powerful boss-characters, while others are just weak administrators dispatched with ease, or even executed in a cutscene.

The player character himself can be said to be an embodiment of the trope from the second game onwards, but notably,. Meanwhile, Julius - the original leader - is killed in a cutscene, and rarely ever kicks any real ass, much as he talks the talk. A one-person example of the zig-zag would have to be Phillipe Loren from the third game. Leader of a huge criminal syndicate called, he's able to kill Johnny Gat offscreen, and subsequently acquires an.

But then the tables gets turned, and you kill him more or less accidentally in a cutscene. The apex example would be the Boss in Saints Row IV, where you're the superpowered president of the United States. The only way to grant you more authority and more asskickery would be if Boss became the leader of the alien race and took control of their technology. And then he does just that.: Hardtop cars with two doors but four seats can't be used to carry more than two people, but the same seating arrangement for convertibles can be used since gang members hop over sides.: You don't fuck with the Saints. By the third game, they've amassed enough power that, depending on player actions, they can openly challenge the United States military in a second Civil War. By the time the fourth game rolls around, the previous possibility is moot, because they are in charge of the United States military.: Lin and Tanya in the first game, Shaundi and Jessica in the second, and Asha in her superpower outfit in the fourth. You can also dress the Playa like this, if you wish.: Johnny Gat is probably the only person in the world capable of keeping up with the Playa in terms of combat pragmatism and sheer kill totals.

At the beginning of Saints Row 2, Gat is on trial for three hundred eighty seven murders. 'I figure with the statute of limitations it really should be closer to two fifty.'

In cutscenes, the Boss and Gat can clear a room of mooks as fast as a bomb strike. A fake interview with him (is there any other kind when it comes to fictional characters?) reveals his kill tally is actually around 16,000, at least according to him. But would you call him a liar?. The Boss could serve as this to Johnny if the player so chooses.: Please do not fuck with Boss' crew; if you do, it's likely that you'll end up in the trunk of a car about to be crushed. Or. Don't call Phillipe Loren French.

He's Belgian. Killbane likes being called just as much as Phillipe Loren likes being called French.: In IV, there is one main villain, named Zinyak. He's an alien. And at least 10 feet tall. is this for Gat Out of Hell. Just as tall, too.: Common throughout the games.

Died

The first game has gang leaders Angelo Lopez, Benjamin King ( who has a and is usurped by Tanya Winters), and Joseph Price (although his uncle William Sharp is arguably the true mastermind of his operations). The overall of that game is de-facto mayor of Stilwater, Richard Hughes, who comes in when the gang leaders are dealt with. The second game has The General, Maero, and Kazuo Akuji. In a format similar to the first game, once they are dealt with, Ultor executive Dane Vogel takes the stand, having manipulated two of the gangs throughout the story. The third game has the Syndicate, which means the rival gangs are all working together.

The Ensemble is with STAG and their leader Cyrus Temple (though he acts detached from the Syndicate, rather than with them). The Syndicate is led by Phillipe Loren, but he's really a and Killbane takes his seat as Syndicate leader.: Dex's annoyance with people calling them ' Carnales'.: It's a game about street gangs. What did you expect?. One of the reasons for the Saints' huge popularity at the start of SR3 is that Stilwater is much better off (arguably) without three warring gangs and a corrupt corporation scheming to. In fact, the population expects a little hijinks from the Saints now, with SWAT officers asking Saints undertaking criminal activities to please put down their guns. in the second game.

At least the Saints in the first game were explicitly there to stop the other gangs from causing too much of a ruckus. The Boss is explicitly out for himself, especially when s/he kills Julius. Back to in the third game; the Saints can even be outright heroic at times, if the player so chooses. In the fourth game, you are a hero, but still pretty throughout.: The first game has Dex, who is the most level-headed of the Saints' inner circle.

In the second and third games, there's Pierce, who. The fourth game has Pierce again, but also ( ), and Benjamin 'Motherfucking' King, who are both on quite friendly social terms with The Boss.: In the original game, the special weapons, unlocked by completing the Hitman assignments, are a gold-plated large handgun, and a platinum plated shotgun, RPG-1, and riot shotgun. You only get one in the second game — a shotgun disguised as a pimp cane.

All of the special weapons in the second game, however, are distinctly better looking and very different from the average/normal guns. Not exactly bling, but some of them are pretty shiny. The third game has customization options to all the weapons that add more bling to each gun (and the baseball bat too). The fourth game takes this and allows you to change the look of almost every weapon to bling to your personal taste.: The first two games in the series followed a complementary branches-based formula where you started off with a few linear missions introducing you to the game, before being tasked to dismantle three rival gangs. While each of these three (six, if you count both games) arcs is linear, you can tackle them in any order and even switch between them after finishing each mission. After defeating all three gangs, the respective game wrapped up with another short linear sequence of missions leading to the ending. Later installments largely abandoned this structure in favor of tackling rival gangs in a fixed order mandated by the plot.

/: Julius refers to the main character as 'Playa'. Player him/herself does this over now being able to talk, as do others such as his/her different looks by asking 'Did you do something to your hair?' .

Most of the fourth installment is set inside a simulation of Steelport. There are many references to everything being 'a game'. Becomes in the Enter the Dominatrix DLC, which serves as a meta-commentary on 's development and the series in general.: Averted in every instance that 'wide open' sandboxes have come to conventionally rely on them. The game illustrates how unnecessary cramping player freedom is to maintaining narrative flow. Each story arc still unfolds chronologically, at the player's own pace. And if you don't want to be driven by the story, you can go everywhere, and you'll find a when you get there.

The third game plays with the trope. It's averted for the vast majority of the game.

Near the end, it appears to be played straight when the city is put under martial law, but all that happens is several bridges are raised and blocked off to seal off Downtown. There's nothing at all to stop the player from swimming across the river, or flying over, or boating over, or just ramping a car across.

Unlike other games that instantly give you a 5-star wanted level if you try to evade the bridge, this game only gives you a 1-star that is little more than a minor inconvenience. The game takes the trope literally in the cutscene preceding the 'Return to Steelport' mission when the Luchadores blow up the Hughes Memorial Bridge.: Anytime people start talking shit to the Boss or try to confront the Saints, the end results are truly horrifying.: Donnie, from both games. Whenever he shows up, you can bet your bottom dollar that something bad will happen to him. The second game also has Pierce. He has ideas ripped off him mid-sentence and is never listened to.

At one point, he calls you up to tell you that the Brotherhood are bringing in a bigass pile of guns on a boat. Dane Vogel: 'It's like my father said, if you're gonna build an ivory tower, you're gonna have to kill a few elephants.' . Not to mention you can sometimes hear him calling The Mix and requesting Tears for Fears' 'Everybody Wants to Rule the World', calling it his theme song. This continues even after his demise!.: The defeat of every rival gang boss (in all games) gets one of these.: Stilwater: Pretty on the outside, really fucking nasty on the inside.

In Saints Row 2, what with the Saints no longer being a vigilante gang.: Early in The Third, Boss and Pierce sing 's classic During the credits, five of the Playa's voices. In the fourth game, there is a duet with The Boss and Pierce of Paula Abdul's 'Opposites Attract', with The Boss doing the Paula Abdul portions. And again later, there is a second sing-a-long to Biz Markie's 'Just a Friend'. Which Zinyak interrupts and 'ruins' the song.: Oleg in the third game, Pierce in the third and fourth, and especially Zinyak in the fourth are all fond of classic literature and poetry. Ronin Mook: Why are we called the Ronin? We have a leader.

In IV, the chatter of the mooks in the Asha rescue mission is hilarious especially considering the of the parody.: The Saints, especially in the second one.: Drug Trafficking, Escort, Snatch, and Heli Assault (in the second game). Along with a bunch of story missions. The series is a generally unfrustrating example of traditional escort missions, at least for the story missions. Escorts are treated as homies and so can be revived if they fall.: And dammit, it's awesome. This is actually lampshaded in the second game.

Sometimes pedestrians, when having their car stolen, yell, 'I left my hydrogen tank in there!' . More than awesome, they're almost better than grenades, simply because the enemy so often supplies you with them and the blast is bigger. The only thing which makes them not better is that it takes three or four shotgun shots (at the beginning, at least) to make an enemy car explode.

It gets just odd in the third game. At one point, you ride a human pony cart, and get chased after by other human pony carts. When you shoot them enough, they explode too.: Zombie Lin in Saints Row, Zombie Carlos in Saints Row 2, and Zombie Gat in Saints Row: The Third. And in Saints 2, you can go to any of your cribs and play a fun little minigame called Zombie Uprising, which is pretty much the Saints Row world's answer to.

The Third also has a zombie voice option. After the mission ' Zombie Attack', an island is permanently infested with zombies. There is also a cheat — 'brains' — that causes all pedestrians to turn into the stumbling, mindless, undead.: To paraphrase from Snatch, 'Do you know what 'nemesis' means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by a horrible cunt.: Too many to count. Crucial to the Trail Blazing activity in Saints Row 2, where hitting them will cause huge explosions with your flaming ATV.: The second game shows you that Julius is responsible for the explosion that nearly killed you at the end of Saints Row, believing that the player wouldn't give up the life. He was right — and he gets murdered by the player.

It can be argued that this is the point where the player character does a Face-Heel Turn and crosses the. Dex also attempts to set the two of you up for execution by the Masako squad in the game's secret mission.

Troy is an interesting case. At first, he is one of the Saints, then it turns out that he is the reluctant undercover cop who doesn't want to sell out the gangs. The second game reveals him trying to do good, but is frustrated with the gangs and Ultor leaning on him, and trying to make amends with Julius. Gat mentions after Troy became Chief everyone who targeted him in prison left him alone, Troy keeps the Boss on life support after the bombing and can even be called out to help the reformed Saints, despite being more psychopathic and evil than the original Saints were.: Your character's voice, gender and appearance is completely dependent on what the player chooses in the character creation screen. I got the biggest balls in this whole city. That's right, I said it.

Unfortunately averted in the fourth game since the voice option was removed (and 'replaced' with a Southern US accent).: The one thing you can expect a panicking civilian car to do is run over you if you're on foot or force you off the road if you're in a vehicle, regardless of where you are and what's in the way. The police are even worse especially with a higher wanted meter. They'll keep smashing into concrete barricades in a bid to run you down, and if they miss they won't stop and get out, they' back up or turn around for another go. Seeing as it's usually a this gets rather annoying.: As you complete Tagging Activities, your Sprint Meter recovers faster. Complete all the tags, and you get infinite stamina. In the second game, this is accomplished by completing a series of insurance fraud missions.

In the third game, it's part of the respect bonuses. In the fourth game it is a bonus unlocked by completing specific challenges for a specific Homie.: You actually get cash and respect for running around balls naked.: Setting aside the usual issues with this trope, if you get your high enough, enemies will drive straight at you in their respective gang-vehicles at breakneck speeds. They will do this even if you're currently driving an which would shrug off the impact, which could potentially result in the driver of the enemy vehicle getting thrown through the windshield and killed.: The K12 radio station, which plays.

Its logo is a.: 'Saints Row, Bitches!' Is the gang.: Every game has several.: This series cranks up elements that GTA has been toning down.: Though the protagonist is at best a hardened criminal, and at worst a total monster, the Boss will go to hell and back for any loyal Saint. And if you hurt them, then God have mercy, because the Boss won't.:. Stilwater in the first two games.

There is a stark contrast between the north side of the river and the south side. Steelport in the third (and, technically, the fourth). The Boss even comments that the city's mix of casinos and sex clubs make it a divorce lawyer's wet dream. Shaundi calls it 's drunken, abusive step-father.' They even have a billboard saying 'Welcome to Steelport.

Bangkok is for pussies.' .: A few:.

On the first game, the Lopez family (the leaders of Los Carnales) grows more aggressive and vengeful as the Saints kill them one by one, turning from directly attacking Saints Row, to outright trying to escape from the city. Joseph Price, of the Rollerz, also seems to suffer one when the Protagonist screws up the Rollerz' plans for a shipment, when his is killed, and after his car robbed by the Saints.