08.10.2019

Embers Of War Game

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Oct 31, 2017  Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Embers of War here on GameSpot.

The game needs to cater to the attention of the players. It would appear that none of your are keen on that concept because you only want siege warfare or you only want fair fights. You accomplish that attention garnering by covering multiple bases. You appeal to the type of granularity needed to promote the other. They aren't mutually exclusive.This isn't a zero sum game when trying to figure out player retention.

But you guys seem to want to believe that.It's statistically backed that the large majority of MMO players prefer to play solo, but want the game to be populated when doing so. Allowing players to choose when to participate in social activities, rather than forcing them, is fucking VITAL to a thriving MMO experience and population. Its interesting to see so many people opposed to a wipe, while their main argument is that gear and skill-ups are easy to get anyways. I agree that there are strong arguments on both sides, but this is irrelevant as new players probably wont be retained easily without a wipe - as well as an extensive overhaul of the NPE.

Embers

To be honest though, I'm skeptical towards their plans for the NPE, as of now they are fairly vague and so not very convincing. The impact of a no-wipe could be mitigated if the NPE is well done and stimulates enough EGC, but it could still be potentially damaging.Interested in hearing more thoughts from those opposed to a wipe. Click to expand.To reiterate my point from earlier in this thread: If you believe a wipe is necessary on the launch of Embers of War, then 6-12 months later when the next big piece of content drops, will you want another wipe?How about a month later when Johnny Comelately and his 5 friends want to give the game a try, will you want a wipe so they can be on a level field with everyone else?When is or isn't a wipe necessary?What about a wipe is necessary to retain new players and, again, why isn't it also necessary every time a new player wants to join the game? Not every long term player is going to join at the Embers of War launch. To reiterate my point from earlier in this thread: If you believe a wipe is necessary on the launch of Embers of War, then 6-12 months later when the next big piece of content drops, will you want another wipe?How about a month later when Johnny Comelately and his 5 friends want to give the game a try, will you want a wipe so they can be on a level field with everyone else?When is or isn't a wipe necessary?What about a wipe is necessary to retain new players and, again, why isn't it also necessary every time a new player wants to join the game?

Not every long term player is going to join at the Embers of War launch. To reiterate my point from earlier in this thread: If you believe a wipe is necessary on the launch of Embers of War, then 6-12 months later when the next big piece of content drops, will you want another wipe?How about a month later when Johnny Comelately and his 5 friends want to give the game a try, will you want a wipe so they can be on a level field with everyone else?When is or isn't a wipe necessary?What about a wipe is necessary to retain new players and, again, why isn't it also necessary every time a new player wants to join the game? Not every long term player is going to join at the Embers of War launch. Click to expand. To add on to Sero's post:. EoW will probably greatly change the game and its systems.

EoW is a good marker for when BPG will consider the game marketable. A large influx of players would essentially act as a re-launch of sorts if they vastly outnumber the current communityBecause of these circumstances I believe a wipe should be considered as Sero said, not something to be pulled out as a general remedy. Although I do agree it would not be a good precedent to set going forward.

Click to expand.Here is where I think our difference is: I believe Embers of War is going to launch a day late, a dollar short, and to less fanfare than any of us would like. There will still be big changes and a big influx of players, but wipe or not most won't stay because most never stay.Then 3 months from now BPG will tease us with another expansion to launch 6 months after EoW. They will say 'its going to have all new sea content, a new faction warfare system, a hellgate system, new monsters, and hey maybe we'll get this combat diversity thing right the third time. And it'll all coincide with our launch on the discord store.'

And you will be back here saying 'This will probably greatly change the game and its systems. A large influx of players would essentially act as a re-launch of sorts.' And there will be big changes and a big influx of players. But again most will leave and BPG will have to go back to the grindstone.In this situation where one 'relaunch' is never the magic bullet, wiping is just a continual fuck you to anyone who shows any sign of commitment to the game.

Embers of War isn't going to be the event anyone hopes it will be. That isn't a knock against BPG its just the way this has always gone. The regrowth of Rise of Agon will depend on influxes from a series of patches, not just one.With that said you aren't the first person to call for a wipe with a big patch to a sandbox game.

Flames Of War Game Pictures

I've seen people in threads about Albion and EVE say that if they launched a fresh server it would get them back in the game. Making such a statement requires zero commitment to follow through on, but it is an existing sentiment. I think BPG should be thinking about that kind of sentiment in their design of systems, such that potential players/clans don't see trying to play RoA as an intractable game of catch up against entrenched elites.

Flames Of War Game Miniatures

Click to expand.as some1 who has played DAoC for an absurdly long amount of time and played and won more tournaments, 1v1, 5v5 and 8v8 than i can count i can confirm that the only ones ppl really cared about was the 8v8 ones. 1v1 is nice and all but especially in that game it was very much about class choice and realm rank beeing the deciding factors rather than actual player skill. Some classes were outright banned from participating usually for obvious balancing reasons. This was much less of a factor in 8v8 as it was pretty much 100% playerskill based unless you have a full rr11-12 group fighting a group. Click to expand.assuming it doesnt reach df1 numbers maybe.

Otherwise it is like punching yourself in the face.df1 up til NA release was overcrowded, up to 8 hour q's to even play. They make the map smaller and do happen to get 8K plus players would only serve to frustrate and cause huge losses in population again.At launch the size of the map was perfect for the population. Fights were everywhere so the need for a smaller map is only if you plan for a much smaller player base and I do not think that is the goal with which they are attempting to fulfill. Click to expand.regarding the grind it kinda depends on what era we´re talking about. The launch of toa was somewhat grindy even tho not nearly to the same extend as DFO especially at launch but getting f.e.

That maddening scalars 3o3 scroll was quite the pain sometimes. In particular when you needed it for like 10 toons. Also if you ever levelled spellcrafting you wouldnt say that game had no grindthe instant port thing in NF had good and bad aspects.

Flames Of War Game Free Nations

On one side it was great cos it kept downtime to a minimum, on the other hand it turned the area between the 3 front keeps into a zergling pit. ESO is kinda suffering from the same thing. In DAoC the introduction of agramon later on solved that problem tho.and ye you´re right there was room for all kinds of pvp in DAoC from soloing to 100 man zergs. The fact that a good 8 man could easily farm 100 zerglings helped promoting the 8man thing and eventually there was enough 8mans that the 8v8 scene developed out of it which after toa quickly became the prime aspect of pvp the game was known for.