12.09.2019

Revenge Class Star Destroyer

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  1. Vengeance Class Star Destroyer

The run of the mill ANH star destroyers are 'Imperial I' class star destroyers, or 'Imperator' class. There are Victory, Victory-2s, Imperial IIs, etc. Lots of different authors, different mediums, and slightly differently drawn ships all lead to some confusing distinctions between star destroyers classes.

I've always liked Imperial-Is because of how rare they are and distinct. I like the vertical targeting array, the engine baffles, the bigger turrets, and the pearl-white finish. ISD-IIs by comparison seem monotonous because of how often and everywhere they are, even standing in for what should be ISD-Is.The Resugent is a nice successor to the Imperial. Here's hoping we can actually see them fighting in 8.And with that I make my plug for the ISD II. Just love that long range. Though if points permitted for two ISDs I would always pair a I and II together for mutual support. Super Star Destroyer.It's massive, powerful, and intimidating.

I love it's design and a ship that large is just so impressive to me. It's first appearance cast its shadow over multiple ISDs (the previous biggest ship we'd seen in Star Wars) and it perfectly represented the Imperial war machine.The ISD will always hold a special place in my heart, but the Super Star Destroyer is definitely my favorite.Super Star Destroyers is a classification of a large vessel of certain size, there were many classes of ships that would fit into there. Like the most infamous Executor class, the Eclipse Class and the Bellator Class is still listed as a SSD in many sources out there.Edited December 19, 2016 by Beatty. Super Star Destroyers is a classification of a large vessel of certain size, there were many classes of ships that would fit into there.

Like the most infamous Executor class, the Eclipse Class and the Bellator Class is still listed as a SSD in many sources out there.And even in the newcanon (Complete Locations) the term seems to cover more than just Executors.The Mandator-class Dreadnought receives a mention in Rogue One: Mission Files - they conclude that to power a superlaser would require a ship at least the size of a Mandator - and it still couldn't destroy a planet at that size. Sheer intimidation factor: Super Star DestroyerPure iconic factor: Imperial II Star DestroyerCool Aesthetic factor: Victory Star DestroyerI realize that this next statement is somewhat unrelated, but when I used to play the PC game Star Wars Empire At War (specifically, it's expansion 'Forces of Corruption') I had a blast (no pun intended) when I played the mission where you got to use the superlaser of the Eclipse class, and could just blow other capital ships apart. Edited December 20, 2016 by martok2112.

Super Star Destroyer.It's massive, powerful, and intimidating. I love it's design and a ship that large is just so impressive to me. It's first appearance cast its shadow over multiple ISDs (the previous biggest ship we'd seen in Star Wars) and it perfectly represented the Imperial war machine.The ISD will always hold a special place in my heart, but the Super Star Destroyer is definitely my favorite.I remember playing X-Wing Alliance growing up, and one mission has you flying a YT-2000 past an Imperial fleet (including the Executor) to a mining facility as a rescue operation. The Imperials are just ignoring you, initially, so you get to fly past the Executor, and after doing so for several minutes, you realize that you still haven't fully passed it yet! It really put the scale of the thing into perspective, and cemented the Executor-class as possibly my favorite capital ship (the blue coloring didn't hurt, either). The best in what?

Revenge Class Star DestroyerRevenge Class Star Destroyer

1v1 potential? Awesome factor?Eclipse wins in all 3 of the technical categories.if i remember correctly the eclipse is a star dreadnought not a SDas for my faveret i'd go with ether the Venator or the Interdictor Star DistroyerI had always read the Eclipse-class as an Eclipse class Super Star Destroyer. (In the Dark Empire comics, I think it was just called a Super Star Destroyer.I don't know if they'd come up with the Eclipse-class designation at the time of those publications.) But they may have changed that up in perhaps some RPG materials, or in new canon.so you may be right, it may have been reclassed as a star dreadnought.I think the Interdictor is a cruiser though.not a star destroyer. Aside from its gravity well generators, I believe its only armament consists of like 20 quad laser canons for anti-starfighter defense. But, that may also have changed up with current canon. Maybe its been armed with a powerful array of turbolasers now.Ah well.whatever they are.they are all cool ships.

I had always read the Eclipse-class as an Eclipse class Super Star Destroyer. (In the Dark Empire comics, I think it was just called a Super Star Destroyer.I don't know if they'd come up with the Eclipse-class designation at the time of those publications.) But they may have changed that up in perhaps some RPG materials, or in new canon.so you may be right, it may have been reclassed as a star dreadnought.I think the Interdictor is a cruiser though.not a star destroyer.

Aside from its gravity well generators, I believe its only armament consists of like 20 quad laser canons for anti-starfighter defense. But, that may also have changed up with current canon. Maybe its been armed with a powerful array of turbolasers now.Ah well.whatever they are.they are all cool ships.from what i understand all SSDs are technically star dreadnoughtsthe new interdictor was based off of the 418 Immobilizer cruiser however some publications and at least 1 legends artwork referred to an 'Interdictor Star Destroyer' basicly a Immobilizer with the durability of a ISD, there in the Star Wars: Empire at War: Forces of Corruption overhaul 'Thrawn's Revenge', and in that they are beasts. The scale of the Rebels Interdictor is hard to make out.On the one hand, it does fit a corvette in its hanger.

On the other hand, the Arquitens cruisers that crash into it at the end of the episode are enormous compared to the Interdictor. I left the episode thinking that the 'new' Interdictor was significantly smaller than the one based on a Vindicator hull.But, of course, in Rebels, scale isn't all that important. That light cruiser is shown to be extremely tiny sometimes (the latest Geonosis episode), and then huge next to ISDs.Edited January 25, 2017 by jscott991.

Vengeance Class Star Destroyer

Thrawn’s Revenge is a game mod for the & Petroglyph PC.Following the destruction of the second Death Star and the deaths of Emperor Palpatine and Darth Vader at the Battle of Endor, the Galactic Empire has crumbled into warring splinter factions led by power-hungry warlords each seeking to carve their own fiefdoms out of the decaying Empire. Meanwhile, the Rebel Alliance has reorganized itself into the New Republic and now seeks to establish itself as the new legitimate galactic government and drive out the oppression of the Empire once and for all. The mod takes place during the New Republic Era of the Star Wars Legends franchise (formerly known as the Star Wars Expanded Universe; the one that was canon before Disney took over the galaxy) and spans from two years after the Battle of Endor in 6 ABY to the signing of the Pellaeon-Gavrisom treaty and the (former) true end of the Galactic Civil War in 19 ABY. These thirteen years are divided into five eras based on the leaders of the Imperial Remnant and their campaigns against the New Republic.Although the mod is based on and requires the Forces of Corruption expansion pack to play, all traces of the Zann Consortium and the corruption mechanic have been removed. In its place the mod adds several other new factions including Grand Moff Ardus Kaine’s Pentastar Alignment and Grand Admiral Thrawn’s Empire of the Hand. The mod adds so much new content, gameplay changes, and graphical updates that it could almost be its own distinct game. The mod adds a large number of new units, heroes, and planets and a number of new Galactic Conquest campaigns to use them in.

The vast selection of starships has also been balanced and scaled more closely to their canonical(?) sizes, armaments, and abilities.The mod’s website can be found.On February 5th 2016, a sequel called Thrawn's Revenge II: Ascendancy was released. This time a mod for 's Rebellion Expansion. It can be downloaded.In December 2018, it's given a prequel known as. Which is set during the Clone Wars. Which is once again a Forces of Corruption mod.Please only list tropes that apply specifically to the mod or those that apply differently from the vanilla game here. Thrawn’s Revenge contains examples of:.: The mod’s documentation is extensive and thorough, and reveals certain things that are not mentioned at all in-game, such as the exact armaments of each starship, how much damage each weapon does, and which planets are designated mining colonies.: Heroes come and go as the eras advance. This is especially true for the Imperial Remnant, since in the multi-era campaigns they get a new leader when the previous one is killed.: The Imperial Remnant loves sending it's hero units, especially Leaders, against the bulk of your forces.

He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. Castlevania :moon of blood.

While this can mean trouble since three of them command Super Star Destroyers of one variety or another, if you've got the fleet, you can destroy the Leader and advance the Era, giving you more powerful ships for the next time an Imperial Leader comes knocking. It's not had at all to advance Eras as the New Republic very quickly, without making much (if any) effort to hunt down the Imperial Leaders (and possibly without even conquering many planets beyond your starting ones). The AI in general uses its Heroes as its main attack forces. While this can shift over into for factions with lots of strong heroes (the Empire of the Hand, notably), killing said heroes largely neuters that faction's offensive ability. Some factions, especially on lower difficulties, seemingly give up attacking completely once they lose certain key heroes.: In addition to units from the standard game, Dreadnought-class cruisers have 'All Power to Weapons.' Praetor-II-class Battlecruisers, Super Star Destroyers, and Bothan Assault Cruisers are this pretty much by default.: Five of them! Each era sees a new leader of the Imperial Remnant.

They are:. (Era 1, 6-7 ABY) Commands the Lusankya, an Executor-class Star Dreadnought. (Era 2, 9 ABY) Commands the Chimaera, an Imperial II-class Star Destroyer. (Era 3, 10-11 ABY) Commands the Eclipse. (Era 4, 12 ABY) Commands the Knight Hammer, an Executor-class Star Dreadnought.

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(Era 5, 17-19 ABY) Commands the Chimaera. Of course, if you are playing as the Imperial Remnant, they become your.: The Republic's Nebula-class Star Destroyers and Endurance-class carriers are both durable and powerful.

Why they have no special abilities and their head-to-head power will always be outclassed at an individual level, the late-era Republic's deep economy and two administrator player characters (Ponc Gavrisom and Leia Organa) means you can quickly deploy many of these ships and use them in concert to overwhelm individually more powerful ships. Their fighter compliment, with E-Wings, Defenders, and K-Wings, also ensured that they would utterly murder all other ships or fighters coming their way, baring overwhelming numbers.: The Pentastar Alignment uses a lot of Clone Wars era technology. Including, Lucrehulk Freighters, and LAAT Gunships. As the Impererial Remnant 'advances' through eras, they pick up more older ships.

Era 4 (under the command of Admiral Daala) sees the return of the Venator-class Star Destroyer from Revenge Of The Sith.: Of the Color Coded Mooks and Indicator kind. For the major factions, New Republic is orange, Imperial Remnant is green, Empire of the Hand is ice blue, and Pentastar Alignment is navy blue. For the minor factions, the Duskhan League has a greenish-yellow, Neutral forces or Warlords (depending on the Campaign) would be brown, and Raid Fleets are red.: Grand Admiral Thrawn dies at the end of era 2, but prior to his death he prepared a clone of himself to be revealed ten years after his death is reported. In era 5, which takes place ten years after Thrawn's death, the aptly-named Thrawn Clone appears in the service of the Empire of the Hand and grants the same combat bonuses as the original Thrawn.

It should be noted that the clone is fully aware that he is not the original Thrawn. The Reborn Emperor Palpatine is also the result of this, though unlike the Thrawn Clone, it is the original Palpatine's soul transplanted into a clone body.: If you are playing as the New Republic in a multi-era campaign, then to advance to era 2 you must kill Director Ysanne Isard by destroying her Executor-class Star Dreadnought, the Lusankya. Then when you get to era 3 you are given General Wedge Antillies and his ship, which happens to be the very same Lusankya you defeated back in era 1, now sporting the New Republic emblem on its sides!.: Defeating Palpatine during the Emperor Reborn scenario immediately causes the Warlord factions to take over several Imperial worlds and spawn high tier capital ships, all hostile to the Empire, the New Republic, and each other.: In the original games, if a Hero is defeated in battle, they're unusable for a period of time. In Thrawn's Revenge, if a hero is defeated in battle, they're gone for good.: As mentioned above in you destroy the Lusankya only for it to come back in a later era. The Chimaera is handled the same way in that its destruction marks the end of era 2 but it appears again in era 5. Though to be fair, although the ships return, their old commanders do not, so one could reason that the commander was killed but the ship was rebuilt or repaired. The opposite happens with Admiral Ackbar; if Home One is destroyed it is gone for good, but Ackbar himself survives and can return in a later era in command of the Galactic Voyager.

In canon, none of these ships were destroyed during the time period of Thrawn's Revenge. But both Isard and Thrawn did die aboard the Lusankya and Chimaera, respectively.: Grand Admiral Thrawn in the multi-era campaigns. He starts out as the leader of the Empire of the Hand in era 1, but following the death of Ysanne Isard he leaves the Hand and becomes the leader of the Imperial Remnant for era 2. He is then killed at the end of era 2, but then in era 5 his clone appears and Thrawn once again serves the Empire of the Hand.: Empire of the Hand Warlord-class gunships, which mount a terrifying array of proton torpedo launchers.

One can take out an Imperial Star Destroyer all by itself easily, especially on higher difficulties, if it can survive the Star Destroyer's guns. And they aren't exactly a, either.: As the campaigns and eras progress, some space commanders will get new flagships or upgrade their existing ones. Upon reaching era 3 Admiral Gial Ackbar trades in his old Home One, an MC80 Home One-type star Cruiser, for the Galactic Voyager, a newer and more powerful MC90 Star Cruiser.