10.09.2019

Super Mario Run All Rainbow Bridges

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When you earn and place Rainbow Bridges in Kingdom Builder mode it will expand your Mushroom Kingdom by one screen each. You can earn and place up to 5 Rainbow Bridges. Rainbow Bridge #1: Collect 20 each of Red, Green, Blue, Purple and Yellow Toads in Toad Rally. There is also a Rainbow Bridge which allows you to expand the size of your kingdom. Tags: android, iOS, Mario, Mobile, nintendo, super mario run Share this article on facebook SHARE. Nov 18, 2016  IGN takes a closer look at the most recent trailer for Super Mario Run. Watch the official trailer here!

.: March 9, 1996.: May 13, 1996Mode(s)Super Mario RPG: Legend of the Seven Stars is a (RPG) developed by and published by for the in 1996. It is the first RPG in the, with major elements drawn from Square's RPG franchises and action-based gameplay reminiscent of the series.Super Mario RPG was directed by Yoshihiko Maekawa and and produced by Mario creator. Composed the score, which was released on a in Japan. The story focuses on and his party as they seek to eliminate Smithy, who has stolen the seven star pieces of Star Road. The game features five. It was not released in such as Europe.Super Mario RPG was well-received and particularly praised for its humor and 3D-rendered graphics; it appears on lists of the.

It was followed by the and series, which reuse some gameplay elements. Nintendo published Super Mario RPG to the service in 2008 and the Virtual Console service in 2016. It was also re-released with the in 2017. Mario in a battle against enemy Terrapins in the Bowser's Keep levelSuper Mario RPG contains token similarities to other Square-developed video games, such as the series, along with a story and gameplay based on the Super Mario Bros.

Like most traditional JRPGs, there are two main sections to the game: adventuring and turn-based battle sequences. Much of Super Mario RPG 's gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional Mario elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles.The player controls only at the journey's beginning. Ultimately, the player will gain a party of five characters, though only three members can be used during a battle at any given time. Mario is always in the player's party, but the other two characters can be selected before battles.

Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu.

The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later Mario RPGs. Plot Characters and setting The game world is set in a geographically diverse land, which includes mountains, forests, and bodies of water. Each region has distinct characteristics held by its inhabitants; is inhabited by, Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, Yo'ster Isle is where and his eponymous species reside, and Nimbus Land is an area inhabited by cloud people. Is another prominent location in the game, as it holds the portal to the main antagonist's home world.As in most Mario series games, the main protagonist is Mario, whose initial goal is to rescue (Toadstool) from. However, the story takes on an unusual and very important twist. Soon after the start of his journey, the Smithy Gang invades the world. While attempting to stop the group, Mario is joined by Mallow, a cloud boy who thinks he is a tadpole; Geno, a doll possessed by a celestial spirit from the Star Road; Bowser, whose armies have deserted him out of fear of the Smithy Gang; and Princess Toadstool, who was lost in the turmoil that occurred when the Smithy Gang arrived.

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The Smithy Gang is led by Smithy, a robotic blacksmith from an alternate dimension with aspirations of world domination. Story Mario sets out to rescue Princess Toadstool, infiltrating the castle to which she has been taken and challenging kidnapper King Bowser. During the battle, a giant living sword named Exor falls from the sky, breaks through the Star Road (a pathway that helps grant people's wishes), and crashes into Bowser’s castle, sending Mario, Princess Toadstool, and Bowser flying in different directions, as well as scattering the seven star fragments. Mario lands back at his pad and meets up with Toad, who tells him he has to rescue Toadstool. Mario returns to Bowser's castle, but Exor destroys the bridge, preventing him from entering. Mario makes his way to the Mushroom Kingdom, where Mario encounters a 'tadpole' named Mallow who has set out to retrieve a frog coin taken by the local thief Croco.

After Mario helps him retrieve the frog coin, they return to the Mushroom Kingdom to find that it is overrun by the Smithy Gang, followers of the evil robotic blacksmith king named Smithy. Mario and Mallow enter the castle to defeat gang boss Mack, and subsequently find a mysterious Star Piece. Mallow accompanies Mario to Tadpole Pond so they can get advice from Frogfucious, Mallow's grandfather. He reveals that Mallow is not really a tadpole, and says Mallow should join Mario on a quest to find the seven Star Pieces as well as Mallow's real parents.The duo travel to Rose Town where they meet a star spirit who has taken control of a silent doll named Geno. After battling the bow-like creature Bowyer, who is immobilizing residents of Rose Town with his arrows, they retrieve another Star Piece. Geno joins Mario and reveals to him the Star Piece is a part of the shattered Star Road, where he normally resides.

Geno has been tasked with repairing Star Road and defeating Smithy, so that the world's wishes may again be heard. The trio eventually head to Booster Tower (the home of the eccentric amusement-venue owner, Booster), where they encounter Bowser, whose minions have all bailed out on him. They join forces to fight a common enemy, as Bowser wishes to reclaim his castle. The new team intercepts Princess Toadstool just before she is forcibly married to Booster, but it turns out that the wedding wasn't real and that Booster only wanted the wedding cake.After her rescue, the princess returns home to only to then decide to join the party while her grandmother takes her place in disguise.

After gathering five star pieces, they search Nimbus Land. A statue maker informs them that Valentina has the rulers of Nimbus Land being held captive, and her sidekick Dodo is impersonating the prince. Dodo would make Valentina his queen. The statue maker recognizes Mallow as the true prince, then disguises Mario as a statue to infiltrate the castle. There they defeat Valentina and Dodo. The newly liberated king and queen, Mallow's parents, inform the group that they saw a star fall into the nearby volcano.After traveling to Barrel Volcano to obtain the 6th Star Piece, Mario's party learns that the final piece must be held by Smithy in Bowser's castle. They battle their way through the assembled enemies to enter the castle, where they discover that Exor is actually a gateway to Smithy's factory, the place Smithy mass-produces his army.

Mario and company cross over, find the heart of the factory, and defeat Smithy, thereby stopping his army creation and causing Exor to disappear. The collected Star Pieces are used to repair the Star Road, Geno returns to the Star Road, Bowser rebuilds his castle with his newly reformed army, Mallow regains his rightful title as prince of Nimbus Land, and Mario and Princess Toadstool return to the Mushroom Kingdom to celebrate their victory. Development Yoshio Hongo of Nintendo explained the game's origins: 'Square's RPGs sold well in Japan but not overseas. There have been calls from all ages, and from young girls, for another character to which they could become attached. Mario was the best, but had not been in an RPG. Nintendo's director, Mr. Miyamoto also wanted to do an RPG using Mario.

There happened to be a chance for both companies to talk, which went well.' Development began in earnest during the second quarter of 1995. The game was officially unveiled by both Mario creator and producer and co-director at the 1995 V-Jump Festival event in Japan.

Miyamoto led teams at Nintendo and Square, who spent over a year developing the graphics. The story takes place in a newly rendered Mushroom Kingdom based on the Super Mario Bros. Square reported that the game was about 70% complete in October 1995. The developers created the interior elements such as columns, stairways, and exterior elements with advanced computer modeling techniques. Special lighting effects were used to create shadows and reflections that were meant to improve the 3D elements. With guidance from Miyamoto, Square developed the game, combining role-playing aspects of previous Square games like with the platforming elements of Nintendo's games. Square's Final Fantasy series was the model for the battle sequences, while the tradition of Super Mario Bros.

Games demanded a lot of action. Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gave him a (comparatively) large range of motion. At 70% completion, the mix of adventure and action game play elements placed it in a category closer to.When Nintendo of America received a 60% complete version in November, the staff were surprised at the inclusion of an RPG battle system.

The battle screens, using pre-rendered sprites as in the rest of the game, included attack animations of equipped weapons. In December, further development and improvements to the gameplay delayed the translation of the game. For example, the Chancellor, who was named the Mushroom Retainer in Japan, was called the 'Minister' in North America. Plans continued through February for the North American version, changing the release date forecast from winter to spring.Super Mario RPG: Legend of the Seven Stars is one of only seven SNES games released outside Japan to use the chip.

Compared with standard SNES games, the additional allows these features: higher; faster access to the (RAM); greater memory mapping capabilities, data storage, and compression; new (DMA) modes, such as to transfer; and built-in CIC lockout for piracy protection and regional marketing control. It was not released in regions such as Europe; Nintendo representatives cited the need to optimize the game for PAL televisions and translate it into multiple languages. Music , best known for her previous work in, composed the game's score.

As part of it, she incorporated arrangements of music by from, and three tracks by from. Shimomura regards the score as one of the turning points in her career as a composer. The music from the game, Super Mario RPG Original Sound Version, was released as a two-disc soundtrack album in Japan by NTT Publishing on March 25, 1996. Release Super Mario RPG became the last game released by Square in America, with, and being the last games released in Japan.Japanese audiences received Super Mario RPG well with 1.47 million copies sold, making it the third highest-selling game in Japan in 1996. Its sales in the United States surpassed Nintendo's expectations.

For the game's release in the middle of May 1996, the company shipped 300,000 units to retailers; Nintendo estimated of more than 200,000 units within one month on shelves. A company representative said that 'the title is on track to easily exceed our 500,000 target, and it may easily become a one million seller by the end of this calendar year'. By August 24, it had been the most-rented game in the United States for 14 weeks straight.Super Mario RPG was released on for in Japan on June 24, 2008.

It was released for the first time in Europe and Australia on August 22, 2008 on Virtual Console for Wii, as part of the third Hanabi Festival (a period in which several games not previously available in Europe are released on the Wii's Virtual Console). It was released on Virtual Console for Wii in North America on September 1, 2008, with the distinction of being the 250th Virtual Console game released in that region. Super Mario RPG was released on Virtual Console for in Japan on August 5, 2015, in Europe and Australia on December 24, 2015, and in North America on June 30, 2016. Reception ReceptionAggregate scoreAggregatorScore89%Review scoresPublicationScoreA8.75/1032/409.5/1010/10Super Mario RPG received positive reviews.

A Kingdom Past Mario Run

Though various aspects of Super Mario RPG received mixed reviews, it garnered praise for its graphics and for humor in particular. 's review commented that the 'excellent' 3D graphics helped the game appeal to a much wider audience than most traditional RPGs. In March 1997, Nintendo Power nominated the game for several awards, including 'Best Graphics', in a player's choice contest, though won 'Best Graphics'. Praised the graphics, stating that they are 'the best seen on the Super NES'.

Scary Larry of gave the game a perfect 5/5 in all four categories (graphics, sound, control, and fun factor), and praised the rendered enemies, cinematics, and spell animations.1UP.com stated that the graphic element is 'strong enough to resemble a Mario title but still retains the role-playing theme at the same time', and Electronic Gaming Monthly commented that the visuals are 'typical of Nintendo, using clean and colorful graphics along with nice animation'. RPGamer editor Derek Cavin called the backgrounds 'beautiful' and stated that they 'perfectly bring the Mushroom Kingdom and surrounding areas into 3D'. Skyler Miller from stated that the graphics are 'absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES. This is definitely the high watermark for 3D graphics on any 16-bit system'. The editor also called the music 'quite extraordinary' and that the songs 'match the mood of the surrounding environment'. In the Virtual Console re-release, IGN's Lucas Thomas's review of Super Mario RPG stated that the game's experience 'completes itself with a compelling story, a humorous attitude and a variety of interspersed mini-games that break up the adventuring action'.

The publication also stated that the soundtrack is 'spectacular and a joy to listen to' and the graphics 'took full advantage of the system's 16-bit technology and looks great'.Cavin said that most of the battle system mechanics 'aren't very original' and also criticized the 'lack of a unified storyline'. In contrast, a reviewer for found that the battle system refreshingly differed from tradition, and was pleased that 'the elements that stand out from the traditional formula are those that make this a recognizable Mario game.' He wrote that the gameplay was complex enough to challenge even veteran RPG gamers, yet simple enough to not alienate newcomers to the genre. Scary Larry similarly said the game 'should please diehard RPG fans as well as novice players', as it is genuinely tough and offers considerable replay value in the form of sidequests and bonus features such as Toadofsky's music levels.

He also found Squaresoft's signature humor and puzzle-solving to be as exceptional as usual. Miller commented that after engaging in many battles, 'the battle music becomes monotonous' and that after the game is beaten, 'There aren't any surprises to be discovered the second time around'. While 1UP.com stated that 'The characters seem too childish for older gamers', Next Generation said the game is 'held together by the strength of its characters and well-developed world.' Electronic Gaming Monthly editors named Super Mario RPG a runner-up for both Super NES Game of the Year (behind ) and Role-Playing Game of the Year (behind ). Legacy Super Mario RPG does not have a direct sequel. Nintendo originally announced a game titled Super Mario RPG 2, which was renamed to before release, and is considered to be the. Thomas & thomas llp. The RPG-themed Mario series, and, follow conventions established in the original.

This includes the use of Flower Points as a shared party resource instead of each character having their own pool of Magic Points, timed action commands during battles, and, in the original Paper Mario, the collection of the seven stars. Features a Geno doll and the end credits state ' reserves the copyright to the character; this cameo was removed from the game's remake. Various locations and characters from the game appear in the children's book Mario and the Incredible Rescue released by in 2006.On December 16, 2015, Geno became a downloadable Mii Fighter costume in. Super Mario RPG is among the 21 preinstalled games on the in all regions, released in September 2017.Super Mario RPG received positive reviews and appeared on reader-selected 'best game of all time' lists, such as 30th at. Scott Pelland; Kent Miller; Terry Munson; Paul Shinoda (October 1996). 'Epic Center'., (89): 60. ^ Thomas, Lucas (September 2, 2008).

Retrieved January 7, 2010. Ogasawara, Nob (April 1996).

'Super Mario RPG'. P. 47. Smithy: 'Hurrumph! Why don't YOU give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with.WEAPONS!!'

Square (1996). Super Mario RPG. Super Nintendo Entertainment System.

Square. Square (1996). Super Mario RPG: Legend of the Seven Stars.

Super Nintendo Entertainment System. Chancellor: It will be up to you to enter the keep and rescue Princess Toadstool! / Mario.her life is in your hands. Please, save our dear Princess! But I can't stop worrying about the Princess. Square (1996).

Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Mallow: Oh, no! That REPTILE stole my Grandpa's coin! / My Grandpa asked me to buy some things for him here. When I walked into town, that croc stopped me!

He took it from me! He stole my coin! I chased him, but he's way too fast. / I'm Mallow from Tadpole Pond. I'm a frog, but can you believe it? I can't jump.

Embarrassing huh?. Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System.

Mack: Listen up, gang! These guys are gonna put a stop to OUR party! Are we happy about this?!. Square (1996).

Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Geno: But Mario and I must leave now to find.

The missing Star Pieces. / Gaz: Star Pieces?

You mean like shooting stars? / Geno: No one's wishes will come true until the Star Pieces are found and the Star Road repaired.

Which is why I have chosen to join these two in order to find the missing Star Pieces. Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System.

Booster: I'm Booster and this is my famous tower of amusement. Normally I welcome visitors to play with me and my Snifits. However, a girl fell out of the sky and into my lap, recently. Since then, I've been busy keeping her happy and entertained. I no longer have the time to play. So please enjoy yourself.

At your own risk, that is! / My bride-to-be is chanting, 'MARIOHELPMEMARIOHELPME'.

Is she showing her happiness?. Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Toadstool: Finally.let's get back.

/ I'm finally home! / We need to go and find those Star Pieces, NOW! / Chancellor: Princess! You CAN'T be serious! You're NOT thinking of joining them, ARE YOU? This is sheer madness.

You're a Princess! What will people say?! / Toadstool: I don't care! Things seem so hopeless right now. Please, Mario! Take me along with you, please! / So.let's go find us a star!

But I wonder where it could be. I have absolutely no idea! Let's do it!. Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System.

Queen Nimbus: The last star. The only place left to look is in Bowser's Keep!. Square (1996). Super Mario RPG: Legend of the Seven Stars.

Super Nintendo Entertainment System. Clerk: Production is on schedule? This, despite the fact that Mack, Bowyer, Yaridovich, and the Axem Rangers were defeated. At this rate, Smithy will have a new army in no time!. Square (1996). Super Mario RPG: Legend of the Seven Stars.

Super Nintendo Entertainment System. Smithy: NOOOOOOOOOOOO.!!! / Guooooooo!!!!! My b.body and head are burning! It's not.possible.! I don't believe it.! I'm.finished.done for.!

/ Geno: Come on, Mario! Send the last one way up high!

Thank you, everyone! The Star Road is back to normal!. ^ 'Nintendo Ultra 64: The Launch of the Decade?' Maximum: The Video Game Magazine. November 1995. 'Future Fantasies'. December 1995.

Pp. 136–9. Scott Pelland; Kent Miller; Terry Munson; Paul Shinoda (April 1996). 'Epic Center'.

Nintendo (83): 56. Scott Pelland; Kent Miller; Terry Munson; Paul Shinoda (October 1995). 'Special Features'. Nintendo (77): 29. ^ Scott Pelland; Kent Miller; Terry Munson; Paul Shinoda (October 1995). 'Mario plays a new role'. Arakawa, Nintendo of America, Inc.

(77): 26–29. Scott Pelland (November 1995). Nintendo Power (77): 51. ^ Scott Pelland (December 1995). Nintendo Power (77): 51.

Scott Pelland (November 1995). 'Release Forecast'. Nintendo Power (77): 113. Scott Pelland (December 1995).

'Release Forecast'. Nintendo Power (77): 113. Retrieved March 24, 2013. Archived from on November 10, 2008. Retrieved September 8, 2011.

Shimomura, Yoko (October 1, 2009). Square Enix Music Online, GameMusic.pl. Retrieved August 9, 2011. Thomas, Damian (March 23, 2001). Retrieved August 9, 2011.

Mackey, Bob (May 13, 2016). Retrieved June 1, 2019. The Magic Box (The Webmaster) (October 31, 2006). The Magic Box: International Videogame News. The Magic Box. Archived from on December 13, 2007.

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Archived from on June 6, 1997. Staff (August 24, 1996). Archived from on April 19, 1997. Nintendo Japan (May 30, 2008). Virtual Console Reviews - Nintendo Japan. Retrieved May 30, 2008.

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Retrieved June 28, 2017. September 1, 2008. Retrieved December 9, 2008. Famitsu (in Japanese). July 29, 2015.

Retrieved June 28, 2017. Skipper, Ben (December 21, 2015). Retrieved December 21, 2015. Wassenaar, Troy (December 23, 2015). Retrieved June 28, 2017. Dornbush, Jonathon (June 29, 2016).

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Archived from on December 11, 2014. Retrieved April 24, 2015. ^ Baran, Andrew; Lefebvre, Mark; Desmond, Mike; Sushi X (July 1, 1996). Archived from on May 14, 2004. Retrieved April 24, 2015.

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Photo: NintendoYesterday, I wrote about how I “beat” Super Mario Run, though I was being a bit tongue-in-cheek because I know there’s more to the game than what I’ve played, even if I technically completed the full slate of levels. While I do wonder how the game will perform in the long-term, I wanted to explore a little bit about how it’s deeper than it may initially appear.I’ve spent a while digging into a few aspects of the game that you will probably miss if you’re just picking up and burning through the levels like I did initially.

It’s obviously not the most in-depth Mario game out there, but there is a whole hell of a lot of polish here, and there’s a lot more to it than meets the eye.So, here are five things I wish I knew when I started Super Mario Run.1. Special Coins Aren’t Just Challenges, They Change Entire LevelsEarly on, the game makes it clear that there are five pink coins hidden (or hard-ish to reach) in every level, and that you’re supposed to try to grab them all if you can. What the game does not really make clear is just what happens when you get all the pink coins. Some may read the tooltip that new coins spawn in their place, but what actually happens is you unlock a differently structured level where purple, and then black coins spawn as you progress. This is where the real challenge begins, and while everyone can probably get through the initial 24 levels relatively quickly, getting all the pink, purple and black coins, and unlocking the levels that come with them, is the true test of the game. Photo: Nintendo2.

There Are A Lot of Fancy Moves Mario Can Pull Off That Aren’t Immediately ObviousThe basics of the game are pretty easy to grasp. Mario runs, Mario jumps, Mario bounces off walls and enemies’ heads. But if that’s where you stop, you’re going to end up missing on the ultra-tough coins and losing out on impressing Toads in Toad Rally. For instance, after you jump, you can helicopter float down by holding jump again in the air, which is good for dodging enemies or landing on moving platforms. You can press jump while rolling to do flip-jumps, which climbing to do climb-jumps and while hurdling enemies to do boost-jumps, all of which will make the Toads go wild, and allow to sometimes reach places you couldn’t go before. There’s a full list of these if you go to Menu Notebook Tips and Tricks.3.

There’s More To Map Building Than Meets The EyeIt’s easy to think that building up the Mushroom Kingdom is mostly a cosmetic experience, but there’s actually a lot more to it than that. The minimal area you start in can be expanded with Rainbow Bridges so you can reach new zones, something that isn’t adequately explained. And through stuff you build, you will unlock minigames, new playable characters and allegedly secret levels, though I’m not sure how to do that quite yet. Knowing Nintendo, there are probably lots of hidden things built into this map-building activity, so if you think it’s a bit lackluster on the surface, just know that there’s more to it, and it may be worth your while to grind those Toads after all. Ew, just forget I said that. Photo: Nintendo4.

Don’t Forget To Unlock A Bunch of Free Stuff With Nintendo PointsThe end of the game suggests that you check out MyNintendo, but the process is really cumbersome and confusing, though there is some good stuff buried away in there. If you have or create a Nintendo ID, you can use that to unlock stuff in an awkward web browser interface that tracks your Nintendo Points. I got 600 for buying the game and beating it once, which was more than enough for a giant gold Mario statue which I’m pretty sure is the coolest looking thing you can build in the game. Also, you can trade in zero points for the ability to play as Toad. You can get coins, other buildables and more, all for free, because this game doesn’t have microtransactions yet and you get a lot of points for completing what are super easy “quests” pertaining to the game.5. Keep Track of Your Characters And EnemiesAgain, these are things that are really easy to miss on first glance, even if they show up in a tooltip or two.

The reason you’re trying to kill X number of enemies is that they start dropping more coins if you rank them up with continued play. And the game does not make it terribly clear up front that you can change characters, as it’s hidden behind three layers of menus. Go to Menu, then Notebook, then Characters to change. You will get Peach once you rescue her from Bowser by beating the 24 th level. Toad you can get for free from MyNintendo.

Luigi, Yoshi and Toadette you have to build houses for. Some of these characters have different abilities (Peach is floaty, Yoshi has his flutter jump) and you can use some of them to get the harder special coins.

Again, if you knew all this, apologies, but much of this is not explained terribly well in-game.That’s all I’ve got for now, and I’m sure there are a decent number of secrets buried in this game yet. I’ll be back with more lessons if there’s anything else I learn that seems pertinent.Follow me. Pick up my sci-fi novels, and, which are now in print, online and on.Why does The Walking Dead have such lasting appeal?

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